UMP 45
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Installation:

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textures
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- pick a version (see options picture) and use the .wdr from that folder and the .wtd from the main folder
- Open up sparkIV or OpenIV and browse, then go to pc/models/cdimages and open up weapons.img
- In spark IV hit import and import the .wtd and .wtr files (w_mp5) then hit save, In openIV enter edit mode,
right click on w_mp5.wtd and click replace (replace it with the .wtd in this file) do the same with the .wtr file

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Sound
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Use SparkIV for this step (OpenIV doesn't work well with sound files)

- There's a sound for the silenced and for the non-silenced one, just go to the folder of the mesh you used
and use the sound from that folder.
- Navigate to pc/audio/sfx (in sparkIV or OpenIV) open up resident.rpf, click resident and export the 
'weapons.ivaud' file
- Open the weapons.ivaud file with gtaivaud 1.1.5 and replace the files 'Mp5_SHOT1_L' and 
'Mp5_SHOT1_R' (numbers 165 and 166). 
- After replacing the two files save the ivaud file (if you don't have a backup, use 'save as' and save it to a 
different location)
- Open up your game again in spark or openiv and replace the weapons.ivaud file in the location you got it from


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Credits
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I converted the model, sound and textures from a fallout new vegas mod (author unknown)

Icon made by Rumblylwc
